Neverwinter

Cryptic Studios


Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D roleplaying game and packed with epic tales and adventure.

As the Audio and Music Lead, I'm taking responsability on crafting this mythical world, designing and implementing sounds on the engine as well as taking care of Voicer Over and composing and producing Music for each module. Working with the amazing team of Cryptic and world class voice talent like Jason Charles Miller, Jon St. John or Lauren Synger among many others in each and every new update.

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Star Trek Online

Cryptic Studios


Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis.

As a Sound Designer, I'm taking care of giving this legendary world the sonic identity it always had, implementing the sounds on the engine as well as taking care of Voicer Over, Music and Cinematics. Working with the amazing team of Cryptic and well known celebrities from the series, like the legendary Denise Crosby, in each and every new update.

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Bō: Path of the Teal Lotus

SquidShock Studios


Bō: Path of the Teal Lotus is a 2.5D Metroidvania centered around Japanese mythology. Play as the titular hero Bō as you explore the world of Denkai. The presentation of the game is based on Japanese artwork, and the world itself draws much inspiration from Japanese geography and history.

As an Audio Director & Lead and also solo Sound Designer, I took the lead over all the audio for the project, and alongside Mexican composer Moises Camargo music tracks, we took care of designing and crafting a beautiful soundscape made up of japanese folklore instruments and sounds, using an adaptive methodology in FMOD and Unity Implementation for this adventure which first saw the light in July 2024, and which DLC released on November 2025.

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The Occultist

Daloar Studios


In The Occultist, Alan Rebels travels to the cursed island of Godstone to investigate the sudden disappearance of his father. After decades of mentioning the island, all Alan knows is that his father was born and lived his early years there.

Alongside the multi-awarded Spanish studio that Pentakill is, I was responsible of the audio direction and sound lead for this project: designing, engineering and implementing realism and a cutting edge tech, in order to craft an over the top sonic experience integrating FMOD into Unreal Engine and collaborating with the world class voice actor Doug Cockle, known for giving life to The Witcher, and the legendary spanish music composer Pepe Herrero. The game releases early 2026.

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ALEA

Afterlife Games


Alea is a competitive, hero-based arena brawler. Step into the colosseum, where gladiators use strategic abilities and swift movement options in a climactic clash for glory and spoils. Two teams enter, one team leaves...will it be yours?

As both Lead Sound Designer and Music Composer for this project, I'm shaping the roman and greek sound landscape into this game using FMOD and Unreal Engine to make adaptive audio have a strong presence in this PVP multiplayer.

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