Neverwinter

DECA Games


Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D roleplaying game and packed with epic tales and adventure.

As the Audio and Music Lead, I'm taking responsability on crafting this mythical world, designing and implementing sounds on the engine as well as taking care of Voicer Over and composing and producing Music for each module. Working with the amazing team of  DECA Games and world class voice talent like Jason Charles Miller, Jon St. John or Lauren Synger among many others in each and every new update.

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Star Trek Online

DECA Games


Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis.

As a Sound Designer, I'm taking care of giving this legendary world the sonic identity it always had, implementing the sounds on the engine as well as taking care of Voicer Over, Music and Cinematics. Working with the amazing team of  DECA Games and well known celebrities from the series, like Denise Crosby, in each and every new update.

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Bō: Path of the Teal Lotus

SquidShock Studios


Bō: Path of the Teal Lotus is a 2.5D Metroidvania centered around Japanese mythology. Play as the titular hero Bō as you explore the world of Denkai. The presentation of the game is based on Japanese artwork, and the world itself draws much inspiration from Japanese geography and history.

As an Audio Director & Lead and also solo Sound Designer, taking the lead on all the audio for the project, and alongside Mexican composer Moises Camargo music tracks, we are taking care of designing and crafting a beautiful soundscape made up of japanese folklore instruments and sounds, using an adaptive methodology in FMOD and Unity Implementation for this adventure which first saw the light in July 2024.

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The Occultist

Daloar Studios


In The Occultist, Alan Rebels travels to the cursed island of Godstone to investigate the sudden disappearance of his father. After decades of mentioning the island, all Alan knows is that his father was born and lived his early years there.

Alongside the multi-awarded Spanish studio that Pentakill is, I was responsible of the audio direction and sound lead for this project: designing, engineering and implementing realism and a cutting edge tech, in order to craft an over the top sonic experience integrating FMOD into Unreal Engine and collaborating with the world class voice actor Doug Cockle, known for giving life to The Witcher, and the legendary spanish music composer Pepe Herrero.

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Forlorn Memories

Alex Forlorn


One hundred years ago, the world was torn to pieces after a war against a terrible enemy, but the pain suffered by the land was miraculously eased when a sorcery cleansed all that is unholy. Nevertheless, the world remained in turmoil, and when magic was again blamed for the catastrophe, one of the kingdoms on the continent of Legica gave refuge to the mage society, while others began to hunt down wizards. In the midst of this reignited conflict, a man robbed of his memories awakens in a familiar yet unfamiliar new world.

With the Kickstarter campaign taking off very soon, I am taking the Sound Design Lead and Direction, using adaptive audio in FMOD and Unity and working alongside numerous talented voice actors like Cat Protano or Mylo Reid, world class singers like Emi Evans (Nier series) and composers like Dale North or Morgan Cosseron.

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ALEA

Alea Game


Alea is a competitive, hero-based arena brawler. Step into the colosseum, where gladiators use strategic abilities and swift movement options in a climactic clash for glory and spoils. Two teams enter, one team leaves...will it be yours?

I am currently working as both Lead Sound Designer and Music Composer for this project, using FMOD and Unreal Engine to make adaptive audio have a strong presence in this PVP multiplayer.

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The Thunderlook

Espada&Santacruz Studio


Interactive installation that reacts to the connection of the participants' eyes.Inspired by the unconscious movements of the pupil that are a reflection of our emotions, we have created a kinetic light installation whose movements and content are a reflection of the participants' eye connection.The installation functions as a "vision tunnel" between the two participants. It is activated by an eye tracking system and several artificial vision cameras with facial recognition. I took care of the sound design on this project. The installation has been presented at the Madrid Design Festival.

I worked with Espadaysantacruz Studio in heading up sound for this project.

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