Neverwinter

DECA Games


Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D roleplaying game and packed with epic tales and adventure.

As a Sound Designer, I'm taking care of crafting this mythical world, implementing the sounds on the engine as well as taking care of Voicer Over, Music and Cinematics. Working with the amazing team of  DECA Games in each and every new update.

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Star Trek Online

DECA Games


Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis.

As a Sound Designer, I'm taking care of crafting this mythical world, implementing the sounds on the engine as well as taking care of Voicer Over, Music and Cinematics. Working with the amazing team of  DECA Games in each and every new update.

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Bō: Path of the Teal Lotus

SquidShock Studios


Bō: Path of the Teal Lotus is a 2.5D Metroidvania centered around Japanese mythology. Play as the titular hero Bō as you explore the world of Denkai. The presentation of the game is based on Japanese artwork, and the world itself draws much inspiration from Japanese geography and history.

As an Audio Director & Lead and also solo Sound Designer, taking the lead on all the audio for the project, and alongside Mexican composer Moises Camargo music tracks, we are taking care of designing and crafting a beautiful soundscape made up of japanese folklore instruments and sounds, using an adaptive methodology in FMOD and Unity Implementation for this upcoming adventure which will see light early 2024.

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The Occultist

Pentakill Studios


In The Occultist, Alan Rebels travels to the cursed island of Godstone to investigate the sudden disappearance of his father. After decades of mentioning the island, all Alan knows is that his father was born and lived his early years there.

Alongside the multi-awarded Spanish studio that Pentakill is, I'm taking the audio direction and sound lead for this project, designing, engineering and implementing realism and a cutting edge crafted sonic experiences using FMOD into Unreal Engine

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Forlorn Memories

Alex Forlorn


One hundred years ago, the world was torn to pieces after a war against a terrible enemy, but the pain suffered by the land was miraculously eased when a sorcery cleansed all that is unholy. Nevertheless, the world remained in turmoil, and when magic was again blamed for the catastrophe, one of the kingdoms on the continent of Legica gave refuge to the mage society, while others began to hunt down wizards. In the midst of this reignited conflict, a man robbed of his memories awakens in a familiar yet unfamiliar new world.

With the Kickstarter campaign taking off very soon, I am taking the Sound Design lead and direction, using adaptive audio in FMOD and Unity and working alongside numerous talented voice actors and composers like Dale North or Morgan Cosseron.

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The Thunderlook

Espada&Santacruz Studio


Interactive installation that reacts to the connection of the participants' eyes.Inspired by the unconscious movements of the pupil that are a reflection of our emotions, we have created a kinetic light installation whose movements and content are a reflection of the participants' eye connection.The installation functions as a "vision tunnel" between the two participants. It is activated by an eye tracking system and several artificial vision cameras with facial recognition. I took care of the sound design on this project. The installation has been presented at the Madrid Design Festival.

I worked with Espadaysantacruz Studio in heading up sound for this project.

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